Alec Longstreth here. All of the following will eventually be compiled into a mini-comic I'm planning called "GET TO WORK / TAKE A BREAK!" and includes some of my theories about drawing Comics. I apologize for the horrendous length of this post, but there is some valuable information burried in here!
I draw comics REALLY SLOWLY. Most of my pages usually consume an average of about 40-80 hours of work. For a long time I just "worked as hard as I could" which, when I drew all day, usually ended up something like this:
--Wake up whenever I wake up (10am?) and start drawing
--Keep drawing until I got REALLY tired/hungry (2pm?)
--Eat lunch, get distracted by something else (movies, email, friends, etc.) and then start feeling really guilty that I wasn't working on my comic
--Force myself to sit back down and draw, pushing myself even though I wasn't really into it (IE, NOT doing good focused work!) My mind wandering somewhere else
--And then REPEAT. Get distracted, feel guilty, force myself to sit down, not into it until I I would finally just GIVE UP for the night
I suspect the maximum output I could draw in this way is MAYBE 6 hours a day. And there's no way I could sustain it for more than a few days (if I could GET a few days to draw).
The past 5 summers though I have worked in the University of Washington scene shop as a scenic carpenter/welder. And they work 10 hour days. Over the past 20 years, the boss, Alan Weldin, has continuously refined the work schedule, until at this point it is almost FLAWLESS. The concept is simple:
Start with the largest block of WORK. Then have the shortest BREAK. Then, as the day progresses, DECREASE the size of the WORK blocks and INCREASE the size of the BREAKS. It sounds simple, but it really is an amazing concept, when applied to Comics.
When I moved to Portland, I had some savings, plus I was totally unemployed. It took me FOUR MONTHS until I found steady employment so for that entire four months, seven days a week I drew TEN HOURS A DAY using "THE SCHEDULE" totally completing
PHASE 7 #004 ( @ 40 hours per page). It breaks down like this:
THE SCHEDULE
8am-Noon DRAWNoon-1pm BREAK (lunch)
1pm-3pm DRAW3pm-5pm BREAK
5pm-7pm DRAW7pm-10pm DRAW (dinner + movie / friends)
10pm-midnight DRAW
Just giving myself the STRUCTURE of a schedule totally revolutionized my work habits. Now, in the morning, in that first killer 4-hour stretch, when I would start getting burned out I would be able to think "Yes, I'm tired, but in another half hour I can take a BREAK! Hmmm... what am I going to have for lunch?" THE KEY with "The Schedule" is that when you are on break, you are NOT ALLOWED TO WORK!!! If you work on your Comics during your break you will be totally burned out when you sit back down to work!
DO NOT WORK ON YOUR BREAKS!!! It is your chance to read or see your friends or talk on the phone or eat or whatever! But keep an eye on the clock! When it's time to draw--GO DRAW!!!
This also really helped my non-Comics friends understand the time commitments involved with Comics. Whereas before they would bug me to go do something and I would say, "I need to draw" and they would say "but you're ALWAYS drawing!" I could now say, "I can hang out at 7pm on my dinner break" and we would go eat or see a movie and then I'd just have to be home by 10pm to get in my last two hours. Also the afternoon break was good for running errands (laundry, groceries, post office, etc.)
"THE SCHEDULE" in its original iteration has a 10:6 work-to-break ratio. That is A LOT of drawing. As I gained more commitments and started working again, etc. etc. 6 hours was often not enough time to do everything I needed to do (especially if I stuck to The Schedule on weekends). So I developed a few 8:8 work-to-break ratio schedules, because really, getting EIGHT HOURS of drawing in is still pretty good! These really provided a lot of flexibility for various situations (needing to sleep in, needing to get all the drawing done early on in the day, or all at night, etc). So I could just wake up and decide which schedule I was going to use. Here they are with the names I gave them and some of my notes:
SCHEDLUE #1 - "Book-End": Crams drawing into the MORNING and NIGHT, leaving a gigantic 7-hour chunk of time in the middle of the day.
8-noon DRAWnoon-7 BREAAAAAAAK (!!?!)
7-9 DRAW9-10 BREAK
10-mid DRAW
SCHEDULE #2 - "Sleep-In": As the title suggests, gives you more time in the morning to sleep in. Good to use after a schedule that ends at midnight ("I'm going to bed late tonight, I'll implement a schedule tomorrow that lets me sleep in")
8-10 SLEEP
10-noon DRAWnoon-1 LUNCH
1-3 DRAW3-7 BREAK (!!!)
7-9 DRAW9-10 BREAK
10-mid DRAW
SCHEDULE #3 - "Night-Off": A rigourous morning schedule that allows the artist to completely stop working by 6pm.
8-noon DRAWnoon-1 LUNCH
1-3 DRAW3-4 BREAK
4-6 DRAW6-mid FREEEEEEE!!!
SCHEDULE #4 - "MORNING-OFF": An expiremental schedule (a reversed "Night-Off") which might be useful for morning tasks, etc. Allows the artist freedom until 2pm but then occupies the rest of the day with a pretty heavy drawing schedule.
8-2 FREEEEEEE!!!
2-6 DRAW (is this actually possible?--WORST time of day!)6-7 DINNER
7-9 DRAW9-10 BREAK
10-mid DRAW
SCHEDULE #5 - "EVEN-STEVEN": A mathmatically-based schedule with two-hour shifts oscillating between drawing and breaks. Good for days around the house, running errands, doing laundry, working on other projects. Allows the artist to go to sleep early. (Can easily be switched to the "reverse Even Steven" by starting with sleeping in from 8-10 and oscillating in the opposite direction!)
8-10 DRAW10-noon BRUNCH
noon-2 DRAW2-4 BREAK
4-6 DRAW6-8 DINNER
8-10 DRAW10-mid sleep!
SCHEDULE #6 - "Business-Hours": Perhaps the most balanced schedule, allowing an extra hour of sleep in the morning and a good-sized 5-hour break in the afternoon to allow the artist to visit businesses during their 9-5 hours.
9-noon DRAWnoon-1 LUNCH
1-2 DRAW2-7 BREAK (includes dinner)
7-9 DRAW9-10 BREAK
10-mid DRAW
I also developed one 11:5 hour work-to-break ratio schedule for a particularly hard crunch I had before moving to New York to finish off
PHASE 7 #005 and get it to the printer. I DO NOT RECOMMEND THIS SCHEDULE EXCEPT FOR
EXTREME EMERGENCIES!!! I only maintained it for three days, and most of my breaks consisted of exhausted sleep or staring at the wall, trying not to CRY. But for all the masochists out there:
SCHEDULE #7- "Hardcore": The utterly ridiculous 11-hour work day. EXTREMELY RIGOUROUS.
8-11 DRAW11-noon LUNCH
noon-2 DRAW2-3 BREAK
3-5 DRAW5-7 DINNER
7-9 DRAW9-10 BREAK
10-mid DRAW
So that's that. I've only tested these theories on MYSELF (which worked great!) and with
Aaron Renier (which ALSO worked great--probably DOUBLING his productivity through the last 50 pages of
Spiral-Bound). The main thing to keep in mind is that when you are in a block of WORK time, you need to be sitting drawing, NO MATTER WHAT! If you get distracted by something, block it out and remind yourself "I can do that distracting thing ON MY NEXT BREAK which is __ minutes away!"
AND EQUALLY IMPORTANT when you are on your break
DO NOT work on your Comics! This is NOT "being productive" or "getting more done" all it will do is suck out your energy and BURN YOU OUT for the next block of work. If you REALLY take a break on your breaks, you will sit down refreshed and energized for your next block of drawing. Remember! Drawing Comics is not a sprint--it's a MARATHON!!!
Also, I should say, that for the last year I have been living in New York, working full time as an office temp. So I have not had much of a chance to draw 10 or even 8 hours a day. But the BEDROCK PRINCIPAL of "The Schedule" still holds fast! If you come home from work and you have 5 hours until you have to go to sleep then break it down! An hour to eat, two hours to draw, an hour off and then one more hour of drawing before you go to sleep. It helps SO MUCH!!!
One last thing I should mention is
MATH. YOU CANNOT BEAT THE MATH. I really think it is CRUCIAL that you chart your progress, or at the LEAST, write down on a calander each day that you complete a page. It is the only way you will be able to tell how fast you are drawing and whether or not you are improving. The more you keep track of your page rate, the more accurately you will be able to determine the completion dates of your projects and your ability to meet deadlines! If you chart your progress for a few months and you are getting 2 pages done a week CONSISTANTLY, then you will be able to very accurately project when the story will be done (assuming you know the number of pages). The Schedule and Math go hand in hand!
There are other things, but I need to save them for another post. I gotta get to bed, I've got the day off tomorrow and I want to get my 8 hours of drawing in!!!